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Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"#include "LinearMath/btThreads.h"#include "btSimulationIslandManagerMt.h"#include "BulletCollision/BroadphaseCollision/btDispatcher.h"#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"#include "BulletCollision/CollisionDispatch/btCollisionObject.h"#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolverMt.h"#include "LinearMath/btQuickprof.h"
Go to the source code of this file.
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| class | IslandBatchSizeSortPredicate |
| function object that routes calls to operator< More... | |
| class | IslandBodyCapacitySortPredicate |
| struct | UpdateIslandDispatcher |
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| int | calcBatchCost (int bodies, int manifolds, int constraints) |
| int | calcBatchCost (const btSimulationIslandManagerMt::Island *island) |
| int | getIslandId (const btPersistentManifold *lhs) |
| int | btGetConstraintIslandId1 (const btTypedConstraint *lhs) |
| bool | btIsBodyInIsland (const btSimulationIslandManagerMt::Island &island, const btCollisionObject *obj) |
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Definition at line 68 of file btSimulationIslandManagerMt.cpp.
| bool btIsBodyInIsland | ( | const btSimulationIslandManagerMt::Island & | island, |
| const btCollisionObject * | obj ) |
Definition at line 116 of file btSimulationIslandManagerMt.cpp.
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Definition at line 36 of file btSimulationIslandManagerMt.cpp.
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Definition at line 29 of file btSimulationIslandManagerMt.cpp.
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Definition at line 60 of file btSimulationIslandManagerMt.cpp.