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Bullet Collision Detection & Physics Library
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#include <btCGProjection.h>

Public Types | |
| typedef btAlignedObjectArray< btVector3 > | TVStack |
| typedef btAlignedObjectArray< btAlignedObjectArray< btVector3 > > | TVArrayStack |
| typedef btAlignedObjectArray< btAlignedObjectArray< btScalar > > | TArrayStack |
Public Member Functions | |
| btCGProjection (btAlignedObjectArray< btSoftBody * > &softBodies, const btScalar &dt) | |
| virtual | ~btCGProjection () |
| virtual void | project (TVStack &x)=0 |
| virtual void | setConstraints ()=0 |
| virtual btScalar | update ()=0 |
| virtual void | reinitialize (bool nodeUpdated) |
| virtual void | setIndices (const btAlignedObjectArray< btSoftBody::Node * > *nodes) |
Public Attributes | |
| btAlignedObjectArray< btSoftBody * > & | m_softBodies |
| const btScalar & | m_dt |
| const btAlignedObjectArray< btSoftBody::Node * > * | m_nodes |
Definition at line 66 of file btCGProjection.h.
Definition at line 71 of file btCGProjection.h.
Definition at line 70 of file btCGProjection.h.
Definition at line 69 of file btCGProjection.h.
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inline |
Definition at line 77 of file btCGProjection.h.
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inlinevirtual |
Definition at line 82 of file btCGProjection.h.
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pure virtual |
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inlinevirtual |
Definition at line 94 of file btCGProjection.h.
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pure virtual |
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inlinevirtual |
Definition at line 98 of file btCGProjection.h.
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pure virtual |
| const btScalar& btCGProjection::m_dt |
Definition at line 73 of file btCGProjection.h.
| const btAlignedObjectArray<btSoftBody::Node*>* btCGProjection::m_nodes |
Definition at line 75 of file btCGProjection.h.
| btAlignedObjectArray<btSoftBody*>& btCGProjection::m_softBodies |
Definition at line 72 of file btCGProjection.h.